Falling Meteors
http://www.minecraftforum.net/[..]eors-mod-v2-13-1#c11
########### # General # ########### general { "Allow Summoned Meteor Grief"=true "Meteor Fall Radius"=350 "Meteor Fall Deterrence"=25 "Meteors Only Fall at Night"=true "Maximum Meteor Size"=3 "Minimum Meteor Size"=1 "Chunk Generation Checks"=4 "Meteor Ore Gen Size"=6 "Kitty Attack Chance"=1 "Shield Radius in Chunks"=5 "Text Crash Notification"=false "Meteorite Meteor Enabled"=true "Frezarite Meteor Enabled"=true "Kreknorite Meteor Enabled"=true "Unknown Meteor Enabled"=true }
The first option "Meteors Only Fall at Night" is exactly what it says. Keep this true if you want meteors to only fall at night. Change it to false if you want meteors to be able to fall anytime.
The option "Meteor Fall Radius" is the radius in which a meteor can fall near you in general.
The option "Meteor Fall Deterrence" is what controls the rate in which meteors fall. The lower the number, the faster meteors fall. The higher the number, the slower they fall.
An exact graph on how long a meteor will take to fall based on the Meteor Fall Deterrence rate:
In between the lines is when a meteor could fall.
The option "Allow Summoned Meteor Grief" is how you turn on or off the prevention of griefing with the use of meteor summoners on protected land. If a player throws a meteor summoner on protected land that isn't protected by them, then they won't be able to summon a meteor there.
"Maximum Meteor Size" and "Minimum Meteor Size" are used to set exactly what they mean. Size must be between 1 and 3 (inclusive). Don't try and confuse the program by setting max lower than min or min higher than max. I put precautions in to prevent that.
"Chunk Generation Checks"=4
"Meteor Ore Gen Size"=6
These two options control meteor ore generation. The generation checks are how many times it may or may not apply meteor ore to the chunk it is generating currently. So there could be up to 4 veins of meteor ore in that chunk. The ore generation size is how big the vein could be. Default is up to 6 meteor ore in a vein.
"Kitty Attack Chance"=1
This is the percentage chance that a kitty attack will happen. If you want to disable kitty attacks, just set this to anything less than or equal to 0. If you want to guarantee it happens every time a meteor is about to spawn, set it to 100. Simple.
"Shield Radius in Chunks"=5
This option lets you configure the amount of land a meteor shield covers. The radius will increase the radius by the same amount every time you upgrade the shield. Setting this to 0 makes it to where the shield covers only the chunk it is placed upon and upgrading will do no good. Setting it to anything less than 0 will cause it to not protect land at all.
"Text Crash Notification"=false
This gives you the option of re-enabling the old way of letting you know a meteor has landed. Setting this to true will make a message pop up every time a meteor falls.
"Meteorite Meteor Enabled"=true
"Frezarite Meteor Enabled"=true
"Kreknorite Meteor Enabled"=true
"Unknown Meteor Enabled"=true
This allows you to turn off the ability for these types of meteors to fall naturally or through a random meteor summoner (note: specific type meteor summoners can still spawn these meteors in). If you have all these options set to false, it will still default back to just Meteorite meteors.